package Games;

import Game.AbstractLevel;
import Games.ArkanoidSprite1;

public class ArkanoidLevel1 extends AbstractLevel {

	private ArkanoidSprite1 Sprite1;
	public ArkanoidLevel1(long startTime) {
		super(startTime);
		
	 brickRow(10);
	 
	}



	private void brickRow(int j) {
		for(int i=0;i<j;i++)
		{
		myInitialPositions[i]=Sprite1;
		 myInitialPositions[i].getPosition().setLocation(myInitialPositions[i].getPosition().getX()+32,0 );
		 
		}
	}
	


	@Override
	public boolean levelClear() {
		
		return false;
	}

	@Override
	public void timedEvent(long currentTime) {
		// TODO Auto-generated method stub
		
	}

	@Override
	public boolean levelGameOver() {
		// TODO Auto-generated method stub
		return false;
	}

}
